Two halves. The flying takes one thumb; the station is where the decisions live.
| Job | Who does it |
|---|---|
| Shooting | The ship fires on its own, always |
| The 一閃 cut | Fires itself when the rage bar fills |
| Shield | Regenerates on its own |
| Dodging | YOU — drag to slip through |
| Bomb | YOU — spend it now or save it |
| The question | Why it is hard |
|---|---|
| Patch the hull, or fly one more run? | Patching at WORN costs 4; letting it reach BROKEN costs 12 |
| Who comes on shift? | 9 modules, and fewer shift slots than modules |
| Which module first? | The reactor decides the order, not your wallet |
| Harvest before you close? | The unharvested share is the share another player can take |